Known bugs:

!not confirmed about bugfix!
Game freeze when you hit the invisible 1-up in 1-1

-Redone outcome 1-1 underground, it's no longer possible to enter underground again. (why doing that when you have the Koopa? :) )
-For some reason, 1-1 secret has sometimes faulty lifts, they don't always appear, overload glitch?

!unknown cause!
For some reason 2nd Bowser is glitched in a bad way, so I left out Bowser near final warp until the cause has been found....

!fixed!
Faulty warp pipe in 5-1, before fix you would get a black screen, meaning your run is over.... now it sends you back to entrance.

!fixed!
No exit water level in 6-1, new ISD converted a lot of items and I had to correct them all, but forgot this one, sorry :S

-Seems to be random, but for some reason the warp pipe in 6-4 brings you in the wall where it normally ends, intended route is glitching through the wall with the lift. There's no pointer for this warp pipe, but it still sends you back anyway. (there's an unused pointer in that level which can't be used)
-Bridge animation isn't working in 6-4, but game works fine, Toad won't say anything :P (cause unknown btw)

-Also random (I think?), in 8-1, the game crash when you stand on one of the pipes near start, but no clue what triggers this.... so don't stop running! xD

-Game is seriously having trouble when you reach the small corridor in 8-4, too many firebars lol

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1.2 hype!
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Hiya folks, as it turns out I forgot some things to list which aren't a big issue, but notable.

- 6-4 has no animation glitch when you beat this level, bowser does fall, but bridge won't break, it's probably fixable, so I'll keep looking if I can alter some things in that room or before which has a lot of stuff which may cause this glitch. (1.2 won't be final lol)

- 6-2 had this halfway page set on page 6, most likely if you died or fell off, you would end up in endless loop, funnily you can't lose lives in this level, free 1-ups!!
By the way I tested it, but it seems to use the old one still, even though it's set to 11 now.... wtf
In the case it does happen, the spring is moved 1 block to the left to kill the loop, so I need to redo TAS lol

-Discovered a weird warp entry glitch in 6-4, when you enter the 2nd pipe, you somehow end up a lot further ahead, but inside the pipe... there's no known command which says it needs to go there, so idk why it sends mario there.
Also other exit, one page earlier, pls don't use pipe.

Get hyped too, because soon you'll be able to play beta versions too! :D
Plus TNSA 2 confirmed, if you wanna know more, either PM me (Yoshistar95) at RHDN or email me at yoshistar95@yahoo.com (scratch that, Yahoo is dead to me, they shut down Yahoogroups :( )
You can contact me at Youtube or at discord (server link is in my twitch channel bio (twitch.tv/yoshistar95)

Have a great 2016!! :D


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1.3 was waaaaaay overdue!!
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First of all, I am very sorry for not being able to release this update in time, but I could've sworn I updated the download page by now, I guess RHDN rejected it?
Anyway, this fixed even more stuff! :)

By now, I figured the animation glitch with 6-4 was due to the page being an odd number, nobody ever told me this was the reason D:
So yeah, this means the level is now one whole page longer, but no worries, timer wise it's still more than doable ;)

And also my apologies for having released 1.2 with that HUGE oversight of one particular jumpspring in 6-2, it was literally one tile too far to the left, making the level impossible to beat, so a hotfix 1.2 version will be included in the older versions folder, along with all other versions.

And now the last, but not least....

RTA edition became a thing! :D

This basically nerfed the whole hack for the point of actually being able to get through the levels without constantly dying to the random bs I put in, but you can always try the original 1.3 if you want to be a masochist :P

I also decided to leave out the world beyond 8 concept, the editor I used simply did not allow me to make it happen, too much technical stuff going on *shrugs*

Anyway, that wraps up the update notes, stay tuned for the sequel of this hack, TNSA 2 is not dead, I just lacked motivation to continue, especially during pandemic which started early 2020... thank god we got out of that.
Also check my GitHub page for other TNSA related stuff, it includes a 3DS compatible VC version of this hack (both regular and RTA edition of 1.3)

Man it's been nearly a decade already, time flies! (hack turning 10 years next month!)